![]() ![]() The first few lines just give some names to the arguments, so lets skip those.That’s a lot of code, so lets break it down bit by bit! A project file will be included below, showing some example usage of Sprite Stacking, how to use inheritance with your depth sorter object, and include a few more advanced scripts to use in your projects.īy the end, you will be able to achieve a result like this: This tutorial will require you to make a few different objects, and 5 different scripts, but otherwise should be easy to implement in an ongoing project. ![]() These techniques have been used to great effect in games like NIUM and CHUMBO.ZONE. This text based tutorial will cover some more advanced techniques for your Sprite Stacking games. So if you don’t know how to do any of those things, check out Avis’ Tutorial. Note that this tutorial is not for beginners, and will require some basic knowledge of certain functions in Gamemaker. Hello there! My name is dev_dwarf, and today i’ll be showing you some techniques for your Sprite Stacking games! This tutorial is meant as a follow up to Avis’ popular tutorial on how to add the Sprite Stacking technique to your Gamemaker games, using MagicaVoxel. ![]()
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